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2013年1月28日月曜日

Structural Analysis of Ozu’s Good Morning

The following article was written as an assignment for the Classical Japanese Cinema class.

Good Morning
Good Morning (Ohayo) is Ozu Yasujiro's second color film made in 1959 nearly at the end of his career. He is also credited as the scriptwriter in this film with Noda Kogo. In 1983, a critic/scholar of French literature Hasumi Shigehiko wrote a book about him and his films. Unlike the title Director Ozu Yasujiro which sounds like a biography of Ozu, what Hasumi actually did in the book was to trace the thematic elements in detail in all the Ozu films and find out the new characteristic of the films that had never been pointed out before. Unfortunately, although Hasumi occasionally refers to the film title, he does not write much about Good Morning in his book. In this paper, I would like to analyze the narrative structure of Good Morning more in detail using Hasumi's and Roland Barthes' theoretical terms of narratology, and illustrate the rich narratological structure of the film.

Director Ozu Yasujiro
Before exploring the film, I would like to briefly explain what Hasumi actually sees in Ozu's films and what kind of concepts he uses in his analysis. He avoids going into auteurism and analyzes the films based on his “film experience” in order to “touch cinema in its rawness.” More specifically, he says that it is to notice several elements that co-exist and become pluralized at the same time on a segment of the film, which thus form the rich significative field on the screen. According to him, the beauty of Ozu's films lie in these co-existence of multiple stories. To illustrate his point, Hasumi uses two terms: a narratological structure and a thematic system. The former is not “the stories that link the scenes in individual works,” but “the synthesizing force that fuses the oppositional and heterogeneous into a single unity without excluding anything.” The latter term is, on the other hand, defined as “the expressions in significant detail that transcend the successive chain of sequences and intersect with each other in the realm that is different from the chronological order.” These two terms are mainly applied to analyze Ozu's films in his book.

Roland Barthes
I would also like to define two more narratological terms that are to be used in my analysis since Hasumi's two terms mentioned above are not enough for a single film analysis. One of them is what Barthes calls “the mainspring of the narrative activity” or “logical time,” which “prevail [...]the apparent fracturing of units being still closely subordinated to the logic which binds together the nuclei of the sequence.” In a film, a story unfolds with the function of narrative. Suspense and mystery are the perfect examples of this. As we will see the examples later in the film, they are “a way of gambling with structure, with the ultimate goal being, as it were, to risk and to glorify the structure. Hasumi uses the term “narratological sustention, in the similar way. The other technical term I would like to use is ‘discourse' in the film. This simply means the topics the characters in the film talk about. At least these four terms need to be clarified before analyzing the film.

A scene from Good Morning
As Hasumi points out as the general characteristic of Ozu's films, Good Morning does not have dramatic elements in the story. Only daily lives of six lower middle-class families living in Kawasaki in the late 1950s are depicted in detail. Daily situations including going to school, sewing at home, and drinking at a bar are repeatedly depicted in the film. There are a few, small mysteries for the spectators that develop the story such as missing of a collected due among the wives. This mystery is, however, to be solved soon within ten minutes in the film. There are some other small mysteries for each character (e.g. Harada's wife does not know why Hayashi's children do not talk to her), but they are not shown as a mystery at all for the spectators since the reasons are shown earlier in the film. There is also a little adventure of a boy Zenichi who tries to escape from his room to the neighbor house to watch TV, but still it shortly ends. All the mysteries and adventure in the film do not have enough length and strength to draw the spectators' interest toward the resolution. Comparatively the most dramatic events in the film are the disappearance of two Hayashi's brothers Makoto and Isamu, and the day of a new TV set coming to their house that both occur at the end. These events are received as a surprise for the spectators simply because how the characters came to the consequence are not shown in the film at all. The questions of where to go by the two brothers and what to buy from a home-electronics salesperson next door by their parents are being suspended in the film for a while until the end. In this way, these seemingly small and less-dramatic events are shown with more surprise to the audience.

A scene from Good Morning
What is shown instead of mystery and adventure in the film is the conflicts and reconciliation among the members of six families living in a small neighborhood. Their interwoven relationships between each other are gradually introduced to the spectators with the topics they talk about. Taking a pumice stone and farting are the topics that are talked about among the children, Heiichiro (their English teacher), and Tomizawa's husband in the different place and time. A TV issue is discussed in more groups among the children and mothers at their houses, and the fathers at the bar. A retirement issue discussed in the bar is later raised again at Hayashis. All these discourses spreading among the characters rarely unfold the story, but show the relationships between them and set the characteristic of each character. This can be only done with the situation that the telephone was not available at home so that people had to convey their messages by word of mouth (In Japan, a telephone became available at home in the 1970s). Sometimes a topic is discussed so intensively that the characters are caught up by it. The discourse of unnecessary greetings made by adults, which Minoru brings up in criticizing the way adults greet each other, is a typical example of it. The discussion over the issue actually put Minoru and Isamu into the battle with their parents and Heiichiro to reveal his hidden intimate feeling for Setsuko to his sister.

A scene from Good Morning
The narratological structure that Hasumi sees in Ozu's films can be found in the conflict and reconciliation that the discourse creates among the characters. The spectators finally know the conflict that the brothers had with others has been dissolved by seeing them saying “Good morning” to their parents and neighbors. This “movement towards the unification of oppositions” is what Hasumi calls “the true narrative of Ozu.” These conflict and reconciliation process can also be seen among the other characters. For example, two different salesmen visit the families while the wives are at home. The hard-sell salesman visits each house first and does coercive sales to the wives. After a while, the other gentle-looking salesman comes to each door and tries to sell them an emergency bell that can scare the hard-sell salesmen away. The later scene at the bar shows that the two salesmen actually worked as a pair and the first one threatened the wives so that they are more likely to buy the emergency bell from the second salesman. The point is that both drink at the same small bar with the wives' husbands. In there, they are depicted as the workers who finish their work at the end of the day and are having a drink. Here the conflict between the wives and salesmen is canceled out and neutralized. The first characteristic of the salesmen are changed and the conflict no longer exists. Such “unifying movements through sites of co-existence, where affirmed together” is the Ozu's “narratological structure” that can be also found in Good Morning.

A scene from Good Morning
What Hasumi sees as another beautiful characteristic of Ozu's films, which he describes as “the thematic systems,” can be found in the juxtaposition of the characters in the film. According to him, something new starts when two intimate characters stand next to each other and look at the same object in the same direction in Ozu's films. At this moment, without seeing each other and saying anything, they show a sympathetic feeling shared between them. This is what he calls the “Ozu's lyricism” and it is sometimes enough to show it just to repeat the other's gesture. These scenes can be found at the end of Good Morning when Heiichiro and Setsuko are standing next to each other at a platform and looking at clouds in the sky. While waiting for a train, they both look at the clouds and talk to each other. What is actually done here is that Setsuko just repeats what Heiichiro says about the weather and the shapes of the clouds they are looking at. The spectators definitely see their intimate feelings toward each other and notice the beginning of their new relationship in the near future. This is a perfect example of juxtaposition that clearly characterizes Ozu's films.

Ozu Yasujiro
What Hasumi calls as “the excessive details” that inevitably draw the spectator's attention, however, can only be pointed out when they are compared with other Ozu's films and found the similarity between them. The element that the spectators surely notice in Good Morning is the “strange space” that emerges when the two characters face to each other without catching each other's eyes. Ignoring the principle of imaginary line is often referred to as one of Ozu's cinematic characteristics. Hasumi says that their gazes do not seem to meet but pass parallel to each other. He also points out that Ozu did not pay any attention to the principle and instead interprets it as a cinematic effect that the spectators may become uneasy when they see the character in the film looks like staring at them. According to him, that's when they have a sense of urgency that the film is no longer considered as a film. This moment of breaking ‘the forth wall' by the character's gaze often appears in Good Morning. If examined more in detail, however, most characters' gazes do not go straight to the spectators' eyes outside of the screen. In many cases, they look slightly up or down toward the camera. Sometimes they look straight to it, but it is obvious from the context that they are talking to the person in front of them in the film and is more natural for the spectators to regard the scene as so. Hasumi also points out that Japanese do not look into other's eyes as often and relentless as the characters do in Ozu's films, but at least most characters in Good Morning actually avert their gazes within a few seconds.

A scene from Good Morning
What may make the spectators more uneasy in the film instead is that the character does not say anything and just acts even though no one in the world of the film watches his act. The little brother Isamu is the one who does this incomprehensible action. In the middle of the film after Okubo's husband showed up at the entrance of Hayashi's house by mistake and left, the boy, who is going back to his room on the hall way, suddenly turns to the camera and pumps his fists into the air as if he had fought with the intruder and defended his family. He then walks a half way through, but again suddenly turns to the camera jumping and spreading his arms wide. He looks very cute and his inarticulate excitement is adequately expressed in this scene, but the question about whom he acted for may remain in the spectators' minds. Since his mother has already gone to the kitchen, there is no one to watch his acts in the hall way. The scene is hard for the spectators to interpret. They may laugh at the boy's cute action and may not think much about what his acts were for. This can be called as the moment when the film no longer presents the fictional world in a film and the character directly tries to interact with the spectators, which may expose the limit of a film to them as Hasumi suggests.

As discussed above, all the characters are intricately arranged in the film in order to show the relations to each other in detail through different kinds of discourses they share. Dramatic elements that drive the story to develop are rarely used here. Instead, the spectators may encounter the uneasy moment that may break the rules of cinema and force them to realize their own act of watching the film. With the help of Hasumi's postmodern cinema analysis, we can still take a various hermeneutic approaches to the film and find rich meanings in “the excessive details” of Ozu's films even in the present time after they were produced more than 50 years ago.

2012年10月26日金曜日

Theatrical Experience of Bunraku

The following article was written as an assignment for the Theater: The Collaborative Art class.

Bunraku is a form of traditional Japanese puppet theatre founded in 1684. Its style had developed and finally completed in the 1730s. The plays have been performed exactly in the same way since then. Because of this long tradition, bunraku was designated as the Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO in 2009. This unique Japanese theatre reveals totally different meanings to today's audience especially when it is seen from the Western theatrical point of view. Referring to Donald Keene, Roland Barthes, and Susan Sontag, this paper explores how a bunraku play is constructed with various audio and visual elements and analyzes how the audience perceptually recomposes them into a play and appreciates it.

Various hand props
In bunraku, a puppet's movements play a huge role. The play is usually performed by a chanter, a shamisen (Japanese small guitar) player, and three puppeteers. Many of them have a long performance career. Some players have performed for more than 30 years and are designated as a living national treasure by the government. The three puppeteers are in black costumes and work cooperatively to manipulate a puppet. One of them operates the puppet's head and right arm, another moves its left hand, and the last person controls its legs. The puppet is then vitalized with the perfectly matched manipulation by these puppeteers. In most bunraku plays, puppets just walk, sit, and talk to each other on stage. They rarely move acrobatically. What the audience sees here is everyday's human behaviors such as walking, looking around, and chatting. As a result, the audience is set to focus more on the puppet's subtle gestures during the play. A puppet has minimum movable parts for actions. It can bend its fingers to hold props such as a tobacco pipe, umbrella, stick, letter, towel, and sword (a puppeteer actually holds them for the puppet). Some male puppets even have movable parts on their faces. They can move their eyebrows and close their eyes and mouths. However, these facial functions are used only at a climax scene when the playing characters are deeply moved or dying. During most time of the play, these functions are not used and the puppets show no facial expression at all. When it comes to female puppets, they do not have any facial functions. They usually cover their faces with their sleeves when they cry. They even do not have legs since they are all covered with kimono. The puppet's movements and gestures sometimes seem so subtle that without the chanter's narrative, the audience hardly understands what the puppet tries to express. In a sense, the art of allusion is highly developed in here (Brazell 33). The audience is set to observe and find meanings in the puppet's every movement and gesture. The audience notices that the puppet is crying by seeing its shoulders trembling and imagines that it is thinking about something when it slightly tilts its head. By seeing the puppet turning its face to a certain direction or lowering its eyes, the audience may know where its attention goes. As the audience reads more emotions from the gestures, the puppet is gradually perceived and seen more as an independent actor with emotional sensitivity.

On the other hand, bunraku also constantly reminds the audience that it is only a show. During the play, the audience is forced to ignore the existence of three puppeteers that manipulate a puppet even though they are on the same stage. They do not try to hide themselves from the audience at all. The head puppeteer even shows his face to the audience. The interesting point here is that they are seen as if they were just standing next to or behind the puppet. They do not seem to manipulate it since their hands are completely covered with its cloth. They are there as if they observe it closely together with the audience. The head puppeteer does not show any emotion at all on his face during the play. He just stares at the puppet. The other two faces are covered with black cloths so that the audience would not know how they look. For the audience, the puppeteers and the puppet are seen as separated beings although they are actually united and one controls the other. As a result, the exposure of the puppeteers on stage makes the puppet look more independent rather than dependent.

What drives the audience to read the movements and gestures of a puppet is a chanter's narrative heard simultaneously all through the play. The chanter sits on a sub stage set next to a main stage. He only narrates, sometimes as if he sings. Not only does he tell the story to the audience, but also he describes each scene, suggests what characters think, and impersonates all the characters by himself. He chants very emotionally, sometimes with loud voice, whispers, and gasps. His narrative is much exaggerated and rhythmically stressed by a shamisen player's beats. Because his narrative flows very smoothly, dialogue and description parts are not obviously separated. He even has rich facial expressions and gestures while he is narrating, but again the audience is forced to ignore his existence and the shamisen player on the sub stage. The puppets on the main stage are to be focused all through the play. What the audience needs during the play is just the chanter's narrative and shamisen player's music. The audience's eyes are fixed to the main stage while listening to them. Barthes calls this integrated theatrical experience as "a total spectacle but a divided one" (Barthes 55). Sontag further says that bunraku "isolates – decomposes, illustrates, transcends, intensifies – what acting is" (Sontag 2). This point is also argued in the context of a German playwright Bertolt Brecht's Verfremdungseffekt (distancing effect) in his performing-art theory (Skipitares 13).

Chanter and shamisen player
Even though the chanter is not focused on stage by the audience, he controls the whole play. Bunraku is basically "a narrative art" and "a form of storytelling" (Keene 135). He narrates exactly what a script says. Any word changes or improvisation are not allowed since the puppeteers would be confused. From the beginning to the end, they manipulate the puppet strictly under the narration of the chanter. What the chanter says is represented exactly the same on the next stage at the same time. The shamisen player does not lead the chanter, either. He is just an accompanying company who keeps rhythm and helps the story move. During the play, the chanter, shamisen player, and puppeteers never see each other, but they perform as an ensemble (They usually do a rehearsal only once before the opening day of a performance (NHK)).

Story lines and themes of bunraku are also well-structured for the audience to have unique theatrical experience. Most bunraku stories deal with serious issues that relate to farewell and death, which are the common themes often seen in the famous bunraku playwright Chikamatsu Monzaemon's double suicide stories. Usually the story is about heartbreaking farewell to a loved one. They can be lovers, a husband and wife, siblings, or parents and their child. On stage, a chanter's voice by the chanter and shamisen sound function very well to dramatize this kind of tragedy. In many cases, the story starts with the violation of an ordinance or a norm regarding money, honor, or love. The main characters are usually outcast or fleeing from the community where they once belonged. Their conflicts with the society and dilemma push them to the final solution, a suicide. Their obligations (giri) and feelings (ninjo) continuously conflict with each other in their hearts. In many cases, this storyline seemed convincing for the audience at the time probably because of their Buddhist belief was widespread spread then. When the main character says to the loved one that they will be together in the next life, they both believe in reincarnation. According to Keene, bunraku plays had been very successful because the stories were basically romantic. He says that the audience had no chance to demonstrate their loyalty in their real lives and found satisfaction with the characters in the bunraku plays, which is almost same as ordinary American people who feel a sense of identification with the heroes in the Western movies (Keene 145).

Bunraku stage
Analyzed from the audience's point of view, the bunraku performance is perceived in visual and audio elements played by the performers and is recomposed intellectually into a whole play by the audience. Because of bunraku's non-animate setting, the audience's willing suspension of disbelief (to watch the play as if it were real) may work more easily than that of the Western theatre with human actors. For example, the bunraku audience enthusiastically applauds right after the chanter's passionate speech at climax. Some even cry. This shows that the aesthetic distance of the audience to the play is totally compatible with its empathy to the character on stage. This is what Sontag calls "elevated, mythic impersonality and heightened, purified emotionality" (Sontag 6).

Bunraku is far from realism. The puppets do not have rich expressions on their faces. They do not overact, either. Their hands and feet are not crafted elaborately enough for that. On the other hand, the way chanter narrates is much exaggerated and formalized. According to Keene, bunraku does not focus on realism at all from the beginning. Chikamatsu, who is considered the best bunraku playwright in history, once wrote that art lay in the narrow area between fiction and realism (Keene 125). He also said these two should not be off balance in the play. Here the term 'realism' does not refer to the visual and audio verisimilitudes of the characters, but to the movement and gestures of a puppet that triggers deep emotion in the audience. This is what Barthes calls "sensuous abstraction" that includes "fragility, discretion, sumptuousness, unheard-of nuance ... impassivity, clarity, agility, subtlety" (Barthes 60). He further points out that this fetishism of the body's gestures decomposes the totality of a human actor and the body's organic unity in the Western theatre (Barthes 59). In bunraku, the concepts of fiction and realism had evolved into two technical terms: furi and kata. Furi refers to basic human movements in the play such as sitting, running, and crying. These are all formalized and presented in the same ways each time they are performed. Kata is a pose that shows the beauty of a female puppet (e.g. the waving lines of the hems of kimono as seen from behind) or an intense emotion of a male puppet. Kata is also stylized, but the audience finds real beauty in it. According to Keene, kata has no direct connection with the text at all. He says that besides psychologically interpreting a character in the play, a puppeteer's main purpose is to show the audience the moment of visual beauty that he reads and senses in the text (Keene 168). Here the audience anticipates the moment of human beauty created by the inanimate puppet.

Bunraku has been considered a part of Japanese traditional theatre for a long time. However, when it is examined from the Western point of view, it surely shows new aspects to today's audience although the stories and the language used in the plays are very old. Its theatrical experience also decomposes the concept of the Western theatre to a certain degree and makes us think what acting is. Realism in bunraku is sought not in the verisimilitudes of the characters but in the movements and gestures to which the puppets allude. This art of allusion also suggests that the practice of reading emotions in an inanimate bunraku puppets might have laid the foundation of today's Japanese character-loving culture.