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2012年4月16日月曜日

Identity Managgement on the Internet

The following article was written as an assignment for the World Regions and Culture class.


Today, I'd like to talk a little about online identity in this presentation.

Identity policy of Facebook
Regarding the online representation of oneself, there are interesting comments in the anthropological paper  titled "Facework on Facebook: The presentation of self in virtual life and its role in the US elections." At the end of the paper, it says,

"Almost everyone, in the West too, has relations they would rather keep quiet about... One major task that remains is to uncover the ways in which social networking sites provide different possibilities for both revelation and concealment of aspects of personhood and social reality." (Steffen Dalsgaard 2008)

Facebook CEO Mark Zuckerberg
What is said in here is that Facebook or Myspace forced the users to show all of your social relationships with your friends, family, and co-workers to the world. They didn’t allow public / private separation at the time when this article was released in 2008. This identity policy came from the philosophy of Mark Zuckerberg, who is the founder of Facebook. He once said that each person has to have a single identity online. This is easily understood because the more Facebook acquire the personal information of the users, the more it benefits by selling the data to advertising and marketing companies. It's better for its business. However, there has been a huge demand to keep the multiple personas of oneself and control one's representation of self according to circumstances. A part of this problem was solved in 2011 when Google launched its new service called Google Plus. It features a function called Circles so that one can arrange different groups of one's relationships with other friends and show one of them to one's friends accordingly. Facebook also started a similar service called Smart Lists. Now one can show different personas by arranging different friend relationships for each friend.

Single identity online?
4chan founder Christopher Poole at Web 2.0 Summit
But still a single online identity is required both on Facebook and Google Plus. As we often see on the Internet, there are other kinds of self-representation styles such as handle names and anonymity. By examining these types of self-representation, a redefinition of personhood can be done. An article from wired.com argues this issue from a SNS user's point of view. In this article titled "You Are Not Your Name and Photo: A Call to Re-Imagine Identity" published in October 2011, the author argues a different online-identity form by quoting Christopher Poole's speech, who is the founder of 4chan. As many of you may know, 4chan is the site that seems to have more influence over not only the online world but also the real world recently. It is now known as the website where a hacker group called Anonymous (with a capital A) came from (they have attacked multinational corporations, governments, celebrities in the past). The site now has nearly 11 million users and more than a million messages are posted a day. Roughly 90% of all messages on the site are posted under the site-default "anonymous" identity. According to the article, the founder Christopher Poole has a totally opposite opinion to Mark Zuckerberg's. He made a speech at Web 2.0 conference in October 2011 and told the audience that even with Circles or Smart Lists, both Facebook and Google still diminish plural identities online. According to him, Twitter handles identity better than Facebook or Google because it allows handle names, multiple accounts, and even fake accounts. I'm not going into detail about his philosophy here. For more detail, please listen to his speech on YouTube. What I'd like to point out here is that although Facebook is so powerful in the U.S. that it's now used as an ID on the web, there is an on-going debate on identity management that is different from that of Facebook.

Japanese tendency to be anonymous online
When we turn our eyes to contemporary Japan, the situation becomes totally different. As many of you might have already noticed, most Japanese usually do not reveal their real names or faces online. This is often said as the reason why Facebook is not so popular in Japan. This Japanese tendency is also demonstrated by another research group. This academic paper titled "Anonymity in Computer-Mediated Communication in Japanese and Western Contexts - Comparisons and Critiquesis-" is not an anthropological paper, but I think we can find useful data and perspective here. According to the paper which was published in 2010, compared to the U.S. SNS users, Japanese SNS users seem to prefer much greater anonymity online.


Table 1 through 4 show how they actually are (In these tables, "second-tier anonymity" means that an individual adopts a new online identity by using a handle name or an avatar). Here the authors say that there is a distinct degree of an identity exists between real identity and total anonymity. They roughly divide the levels into three degrees of groups and name them "Lack of Identification," "Dissociation of Identity," and "Visual Anonymity." Again I'm not going into detail of their theory here, but you can read the paper online if you would like to. What they basically say in here is to avoid stereotyped Japan-U.S. or East-West cultural dichotomies by examining several social networking sites such as MySpace, Japan's mixi, and Yayoo's Q & A, and see the self presentations there more in detail.

Mixi and 2channel in Japan
2channel logo with the image
As we examine the online identity situation in Japan, this "second-tier anonymity" is quite important because many Japanese SNS users actually use it. As for the SNSs in Japan, each website has its own characteristics of the user's identity. For example, one of Japan's largest SNSs, mixi, used to allow the users to resister under handle names. It once forced the users to use their real names, but finally received a lot of criticism against its revised policy. It now allows the users to use handles. According to an article titled "New Media Practices in Japan Part Two: The Internet" published in 2009, one of the characteristics of mixi is that an average user has very small-scale friend relationship on the site. mixi users have four or less friends in their my-miku (my friend list) and only 4.8% have over 41 friends listed on their friend lists. On the other hand, 2channel, which is said to be the original website of the U.S. 4chan, has probably the largest anonymous online community not only in Japan, but also in the world. It is actually not a SNS. Here, almost all the messages on more than 800 threads are posted under anonymous identity. More than 2.6 million messages are posted in total on the site daily. Because of this massive amount of posting, death threats and other inappropriate messages regarding illegal stuff are often posted.

User communities on Nico Nico Douga
Streaming video with user's comments on Nico Nico Douga
In between these two big online communities in Japan, Nico Nico Douga plays an important role in forming online (and also off-line) communities among young people. It is a YouTube-like video-sharing and live-streaming website. It now has more than 26 million members and is very popular especially with the young generation. It is said that 85% of the people in their twenties are the members of the site. What is different from other SNSs is that the users interact with each other quite often even if they don't know each other at all. Many online communities are created among them and hold streaming lives and chats (Between 30,000 to 100,000 streaming lives are aired a day). They often have off-line meetings and events, too. This is probably because the site is appropriately categorized into different sub-genres such as music, dance, and games. The users of Nico Nico Douga are more topic-oriented unlike the Facebook users who are more identity-oriented. On this site, almost all the users use handles, not their real names. Still, they are encouraged to interact with each other off-line with their online identities. The website itself often holds a variety of off-line events such as concerts and exhibitions in order to give opportunities to the users to mingle with others. A variety of off-line meetings and events are also held among the users. The important point here is that the users usually interact with each other without knowing their real names and social statuses, and their online identities often become their identities in real life. This could be a new form of Japanese socialization process in the digital age. I think self representation in contemporary Japan can be examined more from this aspect.

Conclusion
In conclusion, as of self representation in a society, anthropological studies on the web identity are also done recently. A single-identity policy online is questioned even in the U.S. And although most SNS users in Japan try not to be identified on the web, they seem to have different identity management styles on each SNS accordingly. Finally, here is my question from the text to the class: How does information technology contribute to a redefinition of personhood in contemporary Western societies? My tentative answer for this is that as I discussed earlier, there can be plural identities on the web. A whole-person approach to an individual doesn't seem to work any more when it comes to anthropological studies on the Internet.

2012年4月11日水曜日

Hatsune Miku: What comes next to Anime and Manga

The following article was written as an assignment for the Newsroom Management class.


Introduction
Vocaloid Hatsune Miku
The Internet has dramatically changed subculture scenes worldwide in the last decade. Even in the last five years, after various social networking websites have played an important role in networking people and establishing online communities, subculture fans have shared information and contents they like with others who love the same genre. Some have even created their own pieces such as music, videos, photos, and writings, and posted on their Facebook pages. In Japan, the same things happen, but in a bit different way. People developed online contents collaboratively and share them with other users in a unique way. In the following article, by using the example of Hatsune Miku, I'd like to show how the online collaborative creation process has develop and become a huge phenomena that can no longer be ignored in Japan today.

Hatsune Miku phenomenon in Japan
Click the image to watch live video
A digital character called Hatsune Miku has been popular on the Internet in Japan in the last few years. She now became a virtual pop idol in the digital age, especially for the younger generation. For example, the tickets of her two-day concerts held last month were immediately sold out. 10,000 people enjoyed lives at the theater, while more than 120,000 people watched them online. It now becomes more than 123-million-dollor business in Japan. Many kinds of commercial goods such as CDs, figures, and games are sold at the stores and online. For example, SEGA sold more than one million copies of Miku-related games in total so far. At a karaoke shop, more than 1,700 Miku-related songs are distributed and sung by fans. Her songs became so popular that one of her songs was sung in the graduation ceremonies at several junior high and high schools.

Hatsune Miku phenomenon in the U.S.
Click the image to watch Toyota ad
Her name also becomes known outside of Japan. Last year, she had her first ‘virtual’ concert in L.A. with 5,000 audiences (See the live video above). There, she was shown as a projection of 3D animation, as if she were singing on top of the stage. Some big-brand companies also started to use her popularity in the ads. Last year, Toyota featured her in its TV commercial aired in the U.S. She was also featured as a campaign character after Lady Gaga and Justin Bieber in the Google Chrome's global promotion campaign.

Who is Hatsune Miku?
Vocaloid 2 interface shot
Hatsune Miku is the name of an anime-like female character created and released in 2007 by Crypton Future Media, Inc. She is the mascot image of Vocaloid 2, which is singing synthesizer application software developed by Yamaha (Her name in kanji literally means “first sound in the future”). By typing lyrics and melody, a user can synthesize singing so that amateur songwriters can produce their original songs without any ‘real' singers' help for their vocal parts. There are more than 30 types of Vocaloids available now with different characters including male, child, and Korean characters. Miku's voice still sounds a little ‘robotic' for the first-time listener, but the latest model IA in Vocaloid 3 sings songs so perfectly like a ‘real’ singer that the listener doesn't recognize the song being sung by a Vocaloid.

Hatsune Miku as a ‘singer’
Click the image to watch music video
Today many amateur songwriters and musicians use Vocaloid as their ‘singer’ and upload their original songs on YouTube and Nico Nico Douga, which is the most popular video-sharing website in Japan. More than 32,000 Vocaloid-related songs were uploaded on Nico Nico Douga last year. Several songs have become No.1 hits on the charts. For example, the song used in the Google TV commercial called “Tell Your World” by Livetune reached No. 1 on Japan's iTune Store chart. Some professional musicians such as Tetsuya Komuro also started adopting Vocaloid to their music. As a result, many music listeners now choose songs by songwriter's names, not by band's names. In a sense, as Hatsune Miku becomes a ‘common property’ among the listeners, song composition and live performance by a group band are no longer seen as a standard musician style.

Massively collaborative creation
Click the image to watch video
Song writing is, however, just a beginning of the consequent creating process by different kinds of creators. As I examined one of the songs' variation in my previous blog post, a various types of videos related to a song are created collaboratively by many users in different genres (You can see how they are actually interrelated to each other in the video on the right). For example, one user draws illustrations that match to the song, attaches them to it, and uploads the video. The other user sings the song and uploads the video. The other ones create MAD videos based on the lyrics of the song and upload them. Some play the song with musical instruments. Another user choreographs the song, which makes others dance with it and upload their dancing videos. Some create 3D CG video with the Vocaloid character dancing to the song. Another user makes a hit chart of the week including the song. These different kinds of videos are uploaded simultaneously within a few months by many users if the song becomes popular among the them. Several genres such as singing, dancing, and 3D CG are so popular on Nico Nico Douga that hundreds of videos about a popular song are uploaded in each genre. Some of them are watched over a million times. In many cases, the viewers are inspired by other videos and make their own videos. In this way, they form loose creator communities online. On Nico Nico Douga, the reuse of existing videos on the website is welcomed. All users upload their videos in acknowledgment of the videos they used. Last year, the site started its own creator's incentive program so that the video creator can receive a certain amount of money accordingly if the video were viewed a certain times for a certain period. The Google TV commercial (See the video below) describes the collaborative works among different online users very well in 60 seconds without any words.

Copyright issue
Crypton CEO Hiroyuki Ito
All the creations mentioned above can be done because there is no copyright issue involved. Crypton allows the users to use Miku's voice, name, and image freely as far as it is not commercially used and offensive. In other words, these creations cannot be done with other commercial characters such as Mickey Mouse or Hello Kitty. In this sense, Crypton proposes a new licensing business model. This coexistence between commercial products and fan creations is widely supported by the Internet users in Japan. This is thought partly due to Crypton's CEO Hiroyuki Ito's career background as a programmer and Japan's fan-fiction culture of anime and manga.

Conclusion
Click the image to watch Google ad
“HATSUNE MIKU is not merely music software anymore. It's turned into a source of inspiration to create its derivative works.” --- What Crypton says on its website describes precisely what actually happens on the Internet today in Japan. Miku has emerged as a new type of music creation and consumption in the online-sharing culture. I'd like to see how this ‘digital diva’ will change the music scene also in the world.